This assignment paper was written as part of my final year studies on the B.Sc. (Hons) Computer Game Design & Production course at Northumbria University. I have also included the marks and comments from the lecturer, Nicholas Lewis.
In this assignment, we were tasked with producing a task-based report that presented a proposal for a video game, adapted from one of three ideas. I chose the pony one.
Today I would like to present the most recent assignment paper that I wrote as part of my final year studies on the B.Sc. (Hons) Computer Game Design & Production course at Northumbria University. I have also included the marks and comments from the lecturer, Dan Hodgson, in the hopes that any students who read this may be able to avoid the errors I made that were brought up in the feedback.
In this assignment, we were asked to write a paper, in the form of a position, a review or an investigation. This would be like an essay, but we were expected to write it to academic standards, similar to papers that are written for academic journals.
A few days ago I got to attend another VRTGO Labs event, VRy Merry Christmas. Hosted by Carri Cunliffe from Secret Sauce, this free event was a chance for the clusters associates to meet up and look at the future events and activities coming up in 2017, as well as hear from a guest speaker while wearing their best Christmas jumper and enjoying mulled wine and mince pies. Continue reading “VRy Merry Christmas”
A fortnight ago I got to spend time teaching two groups at Gateshead College. I had arranged with the staff an opportunity to present a lesson on computer/video games, VR and how they relate, which included activities and talks with their Level 2 Games students. The key objective of the session was to provide the students with insights and perspectives on an emerging technology and how that relates to their current studies and future career options. Continue reading “VR & Games in Education”