Restitution

Prototype in fulfilment of BSc Computer Games Design & Production

A tactical real-time strategy game prototype developed while studying BSc Computer Games Design & Production at Northumbria University in 2018. This group assignment was produced using Unity and the research and development were documented as supporting evidence.

This project was year-long and was the product of our team’s continual efforts in developing a prototype using the Unity game engine. Over the course of the year, I developed my understanding of modern game engines and was able to use a suite of tools to design, program, test and package a game on the PC platform.

My responsibilities on this project were as a level designer and asset creator, though I also shared in producer responsibilities with the lead designer, which meant keeping minutes, maintaining a production schedule (Gantt chart) and managing team comms.

Infect the system...