Visualisation video animation of the Tyne Deck for the Idea of the North exhibition at the BALTIC Centre for Contemporary Art. The project included creating and integrating a real-world scale model of the proposal from laser-scanned point-cloud of an existing tabletop scale model which used the original architects’ blueprints.
Conceived in 1969 by world-renown North East architects Ryder and Yates, the proposal was for a huge platform to be constructed across the River Tyne between the Swing Bridge and where the Gateshead Millennium Bridge now stands.
A series of videos covering proposed developments across the city of Sunderland. Produced in conjunction with Northumbria University for Sunderland City Council. These videos showcase video and 3D visualisation techniques used in a B2B context.
The project required adapting existing models from Sketchup into 3ds Max & Maya, texturing, lighting and camera work. Proposals from sites across Sunderland included VAUX, Minster Quarter, Stadium Village and Bronnersfield.
Video production using a real-scale digital model of Newcastle Upon Tyne in conjunction with Northumbria University’s VRV Group. Showcases the use of an accurate city map for presenting the Science Central development site, as well as existing sites around Newcastle.
The project included a swift pre-production and planning phase to ensure the end product provided a quality result and value for the client.
A combined 2D and 3D animation produced in conjunction with Northumbria University VRV Group. Produced on a tight deadline this video product was targeted at small children and was publically displayed as part of the Big Read event at Seven Stories – The National Centre for Children’s Books.
The project required rapid iterative concept, storyboarding, script writing, music and voice-over production and recording. The whole project was completed within one week, on time and within budget.
Continue reading “Newcastle City Futures 2065”
Game trailer based on a project brief for a National Trust assignment. Showcasing environment, prop and character design and production as well as animation and video production techniques. A year-long project, this brief required extensive research, design and production periods.
This project demonstrates the ability to:
- plan and manage a complex project
- collect, analyse and utilise reference materials through primary and secondary research sources
- develop a creative pipeline to support rapid iterative concept and development
- produce of a fully animated original short
This project showcases my technical productions skills in 3D modelling, rigging, texturing and animation. While I worked as an individual there was an element that required a team effort in the production of an organic character (the owl), which proves my ability to work effectively in a group to bring a 3D character to life.