That’s Just What I Do…
Shot, produced and edited the comedy special for Innocent – the original black guy – at Stack Newcastle. Combining traditional 2D video with 360° footage shot on an Insta Pro 2, this project demonstrates my ability to organise, shoot and post-produce a live video.
Promotional 360 video production in conjunction with SynergyVR. Demonstrates an 8K HDR 360 video production workflow. Shot on an Insta Pro 2 with post-production completed using Adobe Creative Suite and Mystika VR.
Visualisation video animation of the Tyne Deck for the Idea of the North exhibition at the BALTIC Centre for Contemporary Art. The project included creating and integrating a real-world scale model of the proposal from laser-scanned point-cloud of an existing tabletop scale model which used the original architects’ blueprints.
A tactical real-time strategy game prototype developed while studying BSc Computer Games Design & Production at Northumbria University in 2018. This group assignment was produced using Unity and the research and development were documented as supporting evidence.
A series of videos covering proposed developments across the city of Sunderland. Produced in conjunction with Northumbria University for Sunderland City Council. These videos showcase video and 3D visualisation techniques used in a B2B context.
Video production using a real-scale digital model of Newcastle Upon Tyne in conjunction with Northumbria University’s VRV Group. Showcases the use of an accurate city map for presenting the Science Central development site, as well as existing sites around Newcastle.
A combined 2D and 3D animation produced in conjunction with Northumbria University VRV Group. Produced on a tight deadline this video product was targeted at small children and was publically displayed as part of the Big Read event at Seven Stories – The National Centre for Children’s Books.
Game trailer based on a project brief for a National Trust assignment. Showcasing environment, prop and character design and production as well as animation and video production techniques. A year-long project, this brief required extensive research, design and production periods.
A 3D physics-based rolling ball game prototype developed while studying HND Games Design (Engines & Animation) at Gateshead College in 2014. This individual assignment was produced using Unreal Engine 4 and the research and development were documented in my blog as supporting evidence.