Animation – Dev Log #1

Our tutor had prepared us a set of rigs for us to begin creating test animations within Maya.

Using the Graph Editor in Maya to fine tune the timing and spacing of the golden poses in the walk cycle

We examined how to break down and visualise the key points of human male locomotion. We study each keyframe and apply what we’d learnt to the model. Doing it this way worked out much better for me and I was able to get to grips with the task quite quickly, once I had orientated myself with the program interface. By apply improvements based upon feedback, I was able to smooth out jerky motions in the animation, by interpolating between keyframes. This added acceleration and deceleration to the velocity of the motions between keyframes and produced a much more realistic movement.

Animated GIF created from still images derived from the walk cycle animation.