Research…So Much Freaking Research

Despite today’s lesson on the new timetable being animation, Kaf was not available, so we had a productive session of project work with Martin instead.

I really like the research aspect of game design but I seem to spend way too much time lost in the materials, chasing my tail.

I worked back over the assignment brief, expanding on my previous work, so I can meet the ‘merit’ and ‘distinction’ criteria for each learning objective. I still feel like I am often stepping outside of the scope of the given task. Continue reading “Research…So Much Freaking Research”

Animate Like Miyazaki, Go!

Today I had my glimpse into the world of 3D animation in my first lesson with our animation tutor, Kafui ‘Kaf’ Elorm Avornyo.

Kaf explained to us, that he will be teaching us the complexities of Autodesk’s Maya 2013, as well as checking our progress on the assignments we will be given. For the first assignment, however, we are not required to animate, simply research. This meant we had time to have a quick play with the program before being given a comprehensive study list and some interesting homework. Continue reading “Animate Like Miyazaki, Go!”

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Firsts, that is; the first day at university, the first lesson and the first assignment, among other not so tasty or enjoyable firsts.

I was surprised to be told within minutes of the lesson that our lead tutor, Frankie Cavanagh, is going to be leaving soon – taking some of the staff with him – to start some other game related course across from our university. We were also introduced to the fellow who would be replacing him called Martin Holcroft, who just finished working at Ubisoft on Watch Dogs. Hopefully, this will work out better for us but only time will tell.

Martin 3D modelled some of the cars in the game, which you can see in the trailer here.

With that out of the way, we dove straight into the first assignment brief; a pitch to the local council for a video game based in your hometown. I had to sip the air and hold my breath, to stop myself screaming “JARRA!” in my best Viking voice. Continue reading “A Series Of 01000110 01101001 01110010 01110011 01110100 01110011”

Too Early…

Today was not the day it seems!

It turns out that I am a week early for my course; the start date is actually Monday the 30th September. In the meantime, I plan to practice my drawing and coding skills in preparation.

I have enabled the blog feature of Drupal, which I will be using to post regular updates as I go through my studies.

About This Project…

I N F I N I T Y ² ⁷ or ∞²⁷ – an independent project, created to exhibit and help organise my creative output.

My name is Dan Baird, a twenty-something-year-old aspiring video-games designer. At the end of 2012, I had decided it was time for me to chase my dream career; designing video-games for a living.

I enrolled in an intensive course at Newcastle College, starting early 2013. For six months I studied quantitative methods, physics and information technology; achieving the highest grade of ‘Distinction’ in all subjects. This proved to be a valuable stepping stone for me, allowing me to enter further education for the first time and proving to my doubts that I will make it if I work hard enough.

Having been given an unconditional offer from Gateshead College I am now back in full-time education, studying HND Games Production (Engines and Animation). I plan to utilise the college’s facilities, along with the features of the Drupal content management system, to present creative works which are based on my own, original video-game design ideas.